![]() Shadows from the Terrain are visible, but the Terrain itself is not. Enlighten Baked and Enlighten Realtime Global Illumination A group of techniques that model both direct and indirect lighting to provide realistic lighting results. More info See in Glossary supports two-sided shadows. The Progressive Lightmapper A tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. Rendering.ShadowCastingMode controls how the Terrain shadow interacts with Scene objects.Ĭasts two-sided shadows from either side of the Terrain. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. ![]() Think of each unique Scene file as a unique level. Use this to define how the Terrain casts shadows onto other objects in the Scene A Scene contains the environments and menus of your game. Beyond this distance, the system uses a lower resolution composite image for efficiency. The maximum distance at which Unity displays Terrain Textures at full resolution. Higher values indicate lower accuracy, but with lower rendering overhead. The accuracy of the mapping between Terrain maps (such as heightmaps and Textures) and generated Terrain. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Pixel The smallest unit in a computer image. Reconnect only connects two adjacent tiles if they have the same Grouping ID and if both tiles have Auto Connect enabled.Ĭheck this box to enable rendering of the Terrain.Ĭheck this box to enable instanced rendering. To recreate connections between tiles, click the Reconnect button. On rare occasions, you might lose connections between Terrain tiles if you change the Grouping ID, or disable Auto connect for one or more tiles. The grouping ID for the Auto connect feature.Ĭheck this box to automatically connect the current Terrain tile to to neighboring tiles sharing the same Grouping ID. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info See in Glossary, click the gear icon to reveal the Terrain The landscape in your scene. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary is for settings. Speedrunners excel at revealing those breaking points.The final tool on the five-icon toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. It's easy to embrace the suspension of disbelief games require, and to see them as machines or software only when they break. These are the types of things that require thousands of careful study to discover.Īfter watching a run like Kungkobra's, even the most casual player will have a deeper understanding of the game and its rules. He even selects Italian as the game's language, as it is ever so slightly faster than the others. He also tailors his character's skills-boosting her charisma and communication skills-to most quickly trigger the events needed to advance the plot toward its conclusion. ![]() Kungkobra possesses and encyclopedic knowledge of the game world, which allows him to sprint from one location to the next in the shortest time possible. The best speed runs require a fair amount of planning. Using a glitch speed runners call "Speecripple," he boosted his walking speed to 160 percent of normal by shooting his feet with a grenade launcher.īut it's not all about exploiting bugs. By manipulating glitches associated with the game's quicksave system, for example, Kungkobra skips dialog and moves through walls. It's a seminar in all the foibles a machine like New Vegas brings with it. The design includes a number of precise tricks related to its jumping and running that, if used properly, can allow players to do incredible (and likely unintended) feats. Nintendo's Super Metroid became a favorite in the early 2000s (and remains so today) because its physics are rife for exploitation. Speedrunners favor deep dives into the technical underpinnings of games, seeking to understand and exploit them. Two years later, the Speed Demos Archive-which hosts Awesome Games Done Quick-became a hub for the nascent speedrunning community.Īs the community grew, so too did the number of games it explored. ![]() The same thing happened when Quake was released in 1996. That gave rise to online communities of people posting runs through the game and ranking each other based on their time. ![]() When the seminal shooter Doom arrived in 1993, intrepid players discovered a software feature that let them record their gameplay. Speedrunning has existed in one form or another since the dawn of the Internet. ![]()
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